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DayZ February Update 2022

Survival video games have undergone a huge renaissance over the last few years. The likes of Rust, Ark: Survival Evolved and DayZ take all go incredibly popular. DayZ's unique twist on the survival formula is that the game is prepare amidst equally zombie apocalypse and players are challenged to survive and explore in an incredibly brutal world. As of now, DayZ is receiving its February Update (ver. 1.11) on PC and with it comes a raft of changes. Buckle in because here are the some selected changes alongside the full patch notes.

What is in DayZ February Update 1.xi?

DayZ's latest update doesn't bring in any massive changes asides from a new weapon and i or two smaller things. Instead, patch 1.xi fixes a whole host of bugs and makes some minor changes to the economic system.

DayZ Feb Total Patch Notes

The full patch notes for the latest update are as follows:

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS
  • Added new textures for the static (abandoned) M3S truck
  • Added abandoned truck parts for M3S
  • Starting a vehicle engine now slightly depletes the battery
  • Added flags of the winners of our base edifice contest
  • Garden plots can now be removed with shovels and pickaxes

FIXED

  • Fixed an exploit to look/glitch through walls
  • Plants could not get infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Stock-still a game crash connected to detail attachments
  • The role player tin no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Bother did not stain the player's hands with blood
  • An applied splint would disappear if the player's inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot past the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a auto could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused past repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
  • The inventory of improvised shelters could exist accessed from the closed-off sides
  • Infected could striking the histrion through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • Infected would glitch into players during combat
  • Expressionless bodies getting stuck in mid-air
  • Bodies of infected would sometimes rotate while already dead
  • The incorrect particle effect was displayed when hit infected with a Pipage, Wrench, or a Lug wrench
  • Adapted collisions and occluders of buildings against unwanted beliefs (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite found seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not e'er be displayed correctly in the world
  • The indoor fireplace could sometimes get moisture during rain
  • Country mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could cake the impairment of grenades (https://feedback.bistudio.com/T154631)
  • Sounds were missing when skinning with some tools
  • Information technology was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base edifice objects could trigger a desynchronization
  • Fixed a server fault when checking the pulse of a disconnecting player
  • The bombardment charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the aforementioned space
  • Placing a connected bombardment into the inventory would non disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Inbound a vehicle with a Chemlight or Route Flare turned on would ruin them
  • It was problematic to open/shut the doors of certain vehicles when in 3rd person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn't empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA iv×iv (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food fastened, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped while inside specific buildings
  • Information technology was not possible to open cans that were upside down while in full inventory
  • Grapheme mitt slot become broken afterward exiting a vehicle in the water
  • Countless white cablevision appeared afterward placing a Spotlight
  • Information technology was possible to sometimes light a fireplace underwater
  • Line-fishing in sea was oftentimes interrupted, making it hard to detect a place to fish
  • The revolver was not dealing consistent impairment
  • It was problematic to place a Medium / Party Tents too close to the player
  • Bug with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The mag of a weapon on the players dorsum was detached later relog
  • The immunity arrangement was not updated on the player (https://feedback.bistudio.com/T156489)
  • The spotlight could be plugged into a bombardment that was inside of a vehicle
  • Information technology was possible to identify two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometimes place objects within piece of furniture of buildings
  • Epinephrine was non working correctly (https://feedback.bistudio.com/T156359)
  • Improved the client performance when belongings an item in hands
  • Connected damage from a fireplace or barbed wire afterward moving away from it
  • Packing a tent while having an item in the hands would non hide the item
  • Resuscitation while having an detail in easily caused it to appear in the centre of the action
  • Blurred text on the logout dialog window
  • Camera clipping bug in the big ATC building and airfield service hangar
  • Infected walking through service hangar doors
  • Several object placement issues on the Chernarus terrain

CHANGED

  • Updated the Tarp (Fabric) durability, textures, and inventory view
  • More than tools can be used to piece pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to friction match existent values
  • Barbed Wire and Fire at present deal damage to infected and animals
  • Deployed Barbed Wire tin can simply exist dismantled from inside on Argue and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum rut of the fireplace
  • Updated the credits
  • The flare from the bespeak pistol at present falls downwards slower

Fundamental Economy

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,two,3 to 2,three,4 (Chernarus)
  • Tweaked: Batteries won't spawn with a total charge anymore
  • Stock-still: Spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

SERVER

  • Added: timeStampFormat now supports 2 additional options "ShortTZ" and "FullTZ" which will append the time zone in UTC (RPT log only)
  • Fixed: Server startup freeze when using too many mods (https://feedback.bistudio.com/T153090)

LAUNCHER

  • Linguistic communication fixes for the Russian localization (https://feedback.bistudio.com/T149394, https://feedback.bistudio.com/T149396, https://feedback.bistudio.com/T149393)

MODDING

  • Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (principal and secondary)
  • Added: Moved cargo weather for Wearable into divide functions for modders to override (https://feedback.bistudio.com/T154093)
  • Added: Road parts for the terrain making on the sample GitHub repository (https://github.com/BohemiaInteractive/DayZ-Misc)
  • Fixed: FPS dropping down to i when using the backward compatible SetActions implementation
  • Changed: the ActionDismantleGardenPlot has been added to the items that could build it
  • Changed: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and bother Do methods
  • Removed: Unused internal organ classes from the character config DamageSystem >> DamageZones

KNOWN ISSUES

  • Inbound a vehicle might cause a blackness screen

What's next for DayZ?

A lot of the development team of DayZ has now been shifted over to over projects, with the studio probably all-time known for the Arma franchise. That said, smaller updates are still probable to come and the modding community is still rife within DayZ.

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Sam Forest
@CaptainWoodsy

Sam (He/Him) is the Managing Editor at DualShockers. He'southward been playing video games for as long every bit he can remember and you tin can regularly notice him on his Nintendo Switch. When he'south not playing games, he'll no doubt be suffering watching his beloved Ipswich Boondocks.

Read more of Sam's articles

Source: https://www.dualshockers.com/dayz-february-update-2021/

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